![]() The first you’ll encounter is a simple block, but even that has multiple uses – ersatz barriers to avoid enemy attacks, elevation to reach higher ledges, or even platforms to launch yourself off to deliver crushing downward blows. ![]() Dubbed Karakuri, these are various machines you can craft on the fly to aid in hunting and battling the Kemono. What really differentiates Wild Hearts from Monster Hunter,though, is its elaborate tool system. Most interesting are the Kemono you'll be hunting – arguably the real stars of Wild Hearts. It’s arguably a bit too detailed in places – hair styles have two incredibly similar customisation tabs with very vague differences, for instance – but it’s a real delight for players who want to create their ideal in-game avatar. After an early encounter with a mysterious monk, you’ll be able to define your hunter to your precise liking, with dozens of facial and body types, diverse ethnicities, voices, and even pronoun choices to play around with. ![]() The character creator is one of the best around. ![]() Combat controls may take a bit of getting used to, with some attacks mapped Souls-style to shoulder triggers but others on the face buttons, but once you’ve got the physical memory locked down, it’s a delight. While initially equipped with a conventional sword, later weapons open up the combat system further, with tradeoffs of speed versus power or range to consider, tailoring gameplay to personal taste. Even in its earliest form, combat in Wild Hearts feels nimble and breezy, with a variety of strikes and dash attacks to tackle enemies, a holdover from Omega Force’s fluid systems in other games. Before you’ve so much as glanced at a character creator, you’ll be slashing through a few of the low-level monsters, known as Kemono, that are plaguing the land. Players start off as a nameless hunter, wandering through Azuma, a gorgeously realised world evocative of feudal Japan. Unlike Capcom’s long-running franchise though, Wild Hearts feels more accessible from the off, leaning more into action and JRPG territory to draw players in, rather than leading with detailed rules and granular progression. ![]() Instead, it’s an elaborate fantasy hunting game, one clearly – some might say unashamedly – drawing on the likes of Monster Hunter. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |